# Echoes of Color map theme balance
# scope|id|key|value
THEME|PRISM_ASCENT|depthMin|1
THEME|PRISM_ASCENT|depthMax|9
THEME|PRISM_ASCENT|boss|PRISM_WARDEN
THEME|PRISM_ASCENT|palette|glass, white, cyan, magenta, refracted color
THEME|PRISM_ASCENT|roomLanguage|mirrored corridors, angled hubs, prism pockets
THEME|PRISM_ASCENT|hazardLanguage|beam lanes, reflective shards, color gates
THEME|PRISM_ASCENT|enemyLanguage|balanced geometry with square blockers as anchors
THEME|PRISM_ASCENT|modifierLanguage|light refraction, chroma tension, Chroma Operands
THEME|PRISM_ASCENT|finaleCue|Prism Warden resolves the refracted beam language
THEME|STAR_REAVER_ASCENT|depthMin|11
THEME|STAR_REAVER_ASCENT|depthMax|19
THEME|STAR_REAVER_ASCENT|boss|STAR_REAVER
THEME|STAR_REAVER_ASCENT|palette|black, gold, ember, cosmic red, starfield accents
THEME|STAR_REAVER_ASCENT|roomLanguage|wide void rooms, radial chambers, long sight lines
THEME|STAR_REAVER_ASCENT|hazardLanguage|sunbeam sweeps, star mines, collapsing lanes
THEME|STAR_REAVER_ASCENT|enemyLanguage|fast triangle assaults with caster constellations
THEME|STAR_REAVER_ASCENT|modifierLanguage|speed threats, hazard density, elite constellations
THEME|STAR_REAVER_ASCENT|finaleCue|Star Reaver turns the celestial lanes into a phase-two assault
THEME|GRAVITY_ASCENT|depthMin|21
THEME|GRAVITY_ASCENT|depthMax|29
THEME|GRAVITY_ASCENT|boss|HEXAGONE
THEME|GRAVITY_ASCENT|palette|deep purple, crimson, dark teal, gravity wells
THEME|GRAVITY_ASCENT|roomLanguage|sealed side chambers, dense cores, orbiting loops
THEME|GRAVITY_ASCENT|hazardLanguage|pull fields, ring traps, compression pockets
THEME|GRAVITY_ASCENT|enemyLanguage|bulwarks and casters protecting gravity anchors
THEME|GRAVITY_ASCENT|modifierLanguage|pull strength, field duration, arena side objectives
THEME|GRAVITY_ASCENT|finaleCue|Hexagone-like gravity motifs teach dark pull mechanics
