The game
Echoes of Color is a top-down action RPG made entirely out of simple shapes. You pick a Square, Circle or Triangle, pour the four colors into it (red for force, green for durability, blue for flow, yellow for luck) and grow it into a build that's unmistakably yours.
Then you push outward through the Recursion Board: a persistent, procedurally generated map of worlds that keeps expanding the further you go. The geometry isn't just scenery. You can knock blocks around and beat enemies up with them, and the floors are made of materials that spread and react as a fight plays out.
It's in active development and rough in places. The dev log covers what I'm working on, and the releases page has the latest builds.
Who makes it
Hi! I'm Jasmine, though these days I mostly go by JazzyPetal. Echoes of Color is a solo project.
I've been tinkering with game development since 2000, when RPG Maker 2000 came out and swallowed more of my free time than I'd like to admit. A few years later I was writing C libraries to extend mIRC, and when Minecraft arrived I picked up Java. Java stuck with me.
I've wanted to make an ARPG ever since Diablo II, but for a long time I didn't have the technical know-how or the art skills. Path of Exile, Last Epoch, Risk of Rain 2 and a pile of procedurally generated roguelikes kept the itch alive. Echoes of Color grew out of messing around with a game built only from simple shapes, and it turned into something much bigger than I planned.
The game runs on my own engine and renderer, written in Java. I built the foundations of both myself, and a lot of the more advanced rendering work has been done with AI assistance.